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MechWarrior 5: Mercenaries

Mechwarrior Mercenaries 5 was a dream game for myself and many working on it, so this was a delightful project to bring to launch as an interface specialist. The UI/UX of the project was developed by myself and one other teammate, so I have taken most screens in the game from wire frame to assets and final high fidelity mock ups. A large part of development was focused on UI acting as a bridge between engineers and game designers, with dialogue and experimentation to keep both parties satisfied. It was also key to take advantage of Unreal Engine 4 as a showcase to display the beautiful mech models to their full potential.

Creating 60 gameplay screens housing complex designer systems, including:

  • Inventories

  • Ingame stores

  • Missions

  • Starmap

  • Complex outfitting screens

  • Custom mission selections

  • Pilot selection

  • Faction reputation and statistics

  • Titlescreens, loading, saving and settings

And more.

Multiple extended DLC screens and content.

User interaction with all game systems.

Converting the entire game to controller friendly formatting.

Designing and supporting UI for

  • Epic (PC)

  • XBOX

  • PlayStation

  • Steam

  • GOG

Social, gameplay and game menus.

Accessible cross play interface for platforms.

  • Gameplay Icons

  • Console design for controller

  • Map Legend Icons

  • Achievement icons and banners

Flowchart and Wireframes

Every screen received a full flow breakdown and worked from greyblock to ingame iterations. I've included a few samples to demonstrate design.

The flowchart for the dynamic primary homescreen button.

From Greyblock to iteration in Unreal Engine.

To final product. This screen included a predictive home button that guides the user to the next priority, and naturally changes based on mission location.

Iconography

The primary selection of UI iconography was made by me. This includes steam achievements, controller icons, ingame iconography and decorative elements. 

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